Cycle 1 Presentation – here4u

For my final project in DEMS, titled here4u, I’m working to tell a non-linear narrative about a long distance platonic relationship between a mother and a son. The story is told mainly through text messages, voicemails, and journal entries and photographs (both physical and digital), unlocked via QR codes scattered throughout the installation. My inspiration comes from an extremely personal place as I have been in this very situation for the past four years of my undergraduate career, and my drive for this project stems from an artistic desire for transparency between creator/performer and the audience. Through this project, I am opening myself up to the audience — using actual voicemails and texts between my mother and I and actual entries from my journal — to tell a story about distance, loneliness, belonging, misinformation, struggle, and coming of age. I am doing all of this in the hopes that my “baring it all” can open a dialogue about connection and relation between myself and the people experiencing this installation, as well as between the visitors to the space.

In the first cycle presentation, I organized two desk spaces diagonal to each other in the Motion Lab, one being the “mother” space and the other being the “son” space. The mother space has various artifacts that would be found on my mom’s desk at home: note pads with hand-written reminders, prayer cards and rosaries from my Baba, and a film photograph from the cottage that my mom and I used to live in. Spread within the artifacts are QR codes that include worried voicemails from my mom about suspicious activity on campus, texts from her to me asking where I’ve been, and links to screen recordings of our longer text conversations.

Across the room stands the son space, a much less organized desk with worn and filled daily planners, books dealing with citizenship theory, journals open to personal entries, and crumpled to-do lists. The QR codes here lead to first-person videos of protests, an online gallery of silhouetted selfies, and voicemails apologizing for taking so long to respond to my mom.

In the creation of this project, I am dredging up a wealth of emotions from my time in Columbus and pinning it to a presentation that I hope won’t feel like a performance. That being said, I realize that in it’s presentational nature, there are certain theatrical elements that need to be considered and addressed. With the first cycle showing, I learned very quickly how individual an experience this is. In order to get the most out of the QR codes — particularly the voicemails — the audience members must wear headphones, which immediately isolates them into their own world and deters connection with other audience members during their experience. In my attempt for creating a feeling of loneliness, I would say this was a success.

IMG_1932IMG_1931IMG_1930

I received a wealth of feedback on which aspects of both spaces worked and which didn’t, and agreement on the most powerful aspects of the story-telling being the voicemails and texts was unanimous due to the emotion heard in the voice. At the suggestion of Ashlee Daniels Taylor, I will be working to generally increase the amount of material in the space so that there is more to look through and find in the QR codes. This works towards another one of my goals with the narrative, which is to engender the sense of a story without the need for the audience member to find every single piece of the puzzle, amplifying individual experience within the installation.

For my second cycle, I have been working towards the generation of more material to be found and directing the experience moreso than in my first presentation. Without any sort of guidance using vocal, lighting, or other cues, the first presentation invited viewers to find their own way through the installation which, although was fun for me to watch and hear how different people pieced together the experience for themselves, led to awkward successive QR codes (being too similar or repetitive), a desire for more direction, and an undefined ending to the experience. I will be working with some theatrical lighting to guide the viewers in a more predetermined path through the space.

The emotional feedback that I received after the first presentation has inspired me to push forward with this project’s main intentions and to develop this experience has honestly and authentically as possible. The tears and personal relations shared in our post-presentation discussion proved to me the value in making oneself vulnerable to their audience and I intend to lean into this for the second cycle presentation.


Pressure Project 3

I was super excited to do pressure project 3. I have a lot of background in playing tabletop/board games so I found this only challenging in the limitations. I knew immediately I wanted to use a game my friends and played many times, which is similar to pictionary and telephone mixed together. I just needed to find another game to meld with it. I knew, because of my large collection of dice, I wanted to use dice.

I did a bunch of google searches and pintrest searches for dice games. After reading 3 or 4 I found gambling game that was interesting and alterable.

Then I just let my own creative juice run to create a narrative story that involves both of those two games.

This was the final project.

The Unfortunate Adventurers and the Wishing Well

Kelsey Gallagher


Pressure Project 2: The Tell Tale Heart

Pressure Project 2

 

So for this project my personal goal was to pull a physical response from my audience. I chose Edgar Allan Poe’s Tell Tale Heart because it is one of my most favorite stories from my childhood.  It also is a story that is easily told with just audio. My first choice was to try and tell The Tale of the Beetle and the Bard story of the three brothers, but the concept was frustrating so I chose to switch stories.

I first scoured the internet for a creepy underscore that could set the tone of the minute piece. Eventually I found on I liked and I exported it.

After finding this I used FreeSound.org to find the correct sound effects to create the experience. Through the use of Audacity software I created one file that told the story.

 

 

This the end product.

 

 

Kelsey Gallagher


Pressure Project 3: Pen&Paper Game

Get a box!!!  

  • From 2 Players to as many as you want!
  • Ages 9 and up!
  • Need pens or pencils!
  1. One player takes a random book or magazine. Another player picks a page number, line number, and a word in that line. For example: Page 56, line 8, word 12. The other player picks the first letter of that word.
  2. All players complete their cards with words starting with that letter. For example; if the letter is B, then you can write BMW for car, Bruschetta for food, and Barbara for name!
  3. Whoever finishes the entire card first; shouts “stop”. All other players must stop writing.
  4. Players say their words per category out loud – you get 10 points if no one else has written the same word, which means 5 points if someone else has written the same word as yours. 0 points if you didn’t write anything.
  5. The top 3 players get to draw lines on the dots. The top score gets 3, the second place gets 2, and the third place gets 1 line. Whoever finishes their box first, wins!

23158319_10215004510857072_1407225407_o23158390_10215004509737044_1986968934_o

 

Instructions:
Context:
According to wikipedia, examples of Pen & Paper Games include ” Tic-tac-toeSprouts, and Dots and Boxes. Other games include: HangmanConnect 5M.A.S.H.BoggleBattleshipsPaper Soccer, and MLine.”

Assignment:
Choose a known (at least to you) pen & paper game*.

Combine it with another game. The second game can be another pen and pencil game, a card game, a dice game, or a interactive projection.

You have no more than 5 hours to complete this project. (Not including research.)

*Please feel free to keep things simple. Yet, here are some more adventurous examples:

  1. http://zenseeker.net/BoardGames/PaperPenGames.htm ,
  2. http://www.thegamesjournal.com/articles/GameSystems4.shtml,

Basic Limitations:

  1.  new game can have no more than 5 rules
  2.  a novice player must be able to play without your verbal or gestural intervention. (provide an instruction sheet with the rules.)

Basic Level 3 Achievements: 

  1. Fun to play
  2. Game is delightfully repayable

 


Cycle 1 Reflection Post

For my DEMS final project, I am working on recreating an improvisation that happened in december 2017 in Tehran at the apartment of Iranian female painter, Oldooz. On that day, I was improvising with sensations, textures, colors, lines, and moods of her large painting series called Loneliness. In this project, I am interested in translating my movement investigation with the painting into an interactive installation in which the audience explores different aspects of the painting. I am also researching my memory of that improvisation as well as using photographs as a source to choreograph a solo.  

DSC_0512 DSC_0519 DSC_0526 DSC_0536

DSC_0565

Photographs taken by Oldooz, December 2017, Tehran, Iran.

 

 

 

 

Cycle 1 deadline pressured me to choose my setting for projection and performance. I decided to use the ceiling projector, projecting to a transparent white cloth screen in dimensions close to the actual real life painting.